Claude Code Game Development plugin for Grok Build

Community plugin, built for Grok BuildPluginDevelopment

Game development for Claude Code: 22 game plugins (Godot, Unity, Unreal, multiplayer, audio, shaders) plus 65 general dev plugins, an 81-page game dev manual, and a validated plugin marketplace.

How to install Claude Code Game Development in Grok Build

1. Add this repo as a plugin marketplace in Grok Build (once per computer):

grok plugin marketplace add HermeticOrmus/claude-code-game-development

2. Install the plugin:

grok plugin install godot-development@HermeticOrmus/claude-code-game-development --trust
✓ Install-checked in Grok Buildchecked Oct 18, 2026

Review before you trust it. --trust lets this plugin's hooks, MCP servers and scripts run code on your computer. It's a community repo that neither xAI nor GrokStacks has reviewed, so read its code first.

This repo's marketplace has 87 plugins; we checked godot-development, unity-development, unreal-engine. Install another the same way: grok plugin install <name>@HermeticOrmus/claude-code-game-development --trust (names under 'What it contains'). Then start a new Grok session, or press r in /plugins, to load it.

Inside Grok Build: type /plugins, open the Marketplace tab, press a and add HermeticOrmus/claude-code-game-development, then select godot-development and press i.

Command format: Grok Build's plugin guide

What we checked: on Oct 18, 2026 it installed with grok 1.0.62 and Grok found 6 skills, 3 slash commands, 3 subagents. That's an install check only: we haven't run it in a live Grok session.

What it contains

Skills (6)

  • godot-development — Godot 4 reference patterns: signal-vs-call and physics-body decision tables, resource sharing traps, input handling, a common mistakes catalog, a GDScript to C# rosetta, typed class structure, pooling, autoloads, GUT tests, and collision la
  • godot — Design a Godot 4 Node tree and write idiomatic GDScript or C#, or scaffold scenes, GDExtension code, and GUT tests
  • unity-development — Unity 6 reference patterns: an architecture decision tree, render pipeline and Addressables migration recipes, Input System patterns, a DOTS quick reference, a common mistakes catalog, component and ScriptableObject event channel patterns,
  • unity — Design a Unity 6 feature and write idiomatic C#, or scaffold scenes, ScriptableObjects, input, and debugging
  • unreal-patterns — Unreal Engine 5 C++ patterns: an ACharacter subclass with Enhanced Input, Blueprint interfaces, server RPCs for player actions, and Gameplay Tags. Use when writing gameplay code in Unreal C++.
  • unreal — Create actors, set up the Gameplay Framework, build abilities, or debug an Unreal Engine 5 project

Subagents (3)

  • godot-development:godot-engineer — Use this agent when working on a Godot 4 project: designing Node trees and scenes, choosing signals or direct calls, handling shared Resources, picking physics bodies, writing typed GDScript or C#, or
  • unity-development:unity-engineer — Use this agent when working on a Unity project: choosing MonoBehaviour or ECS/DOTS, picking URP or HDRP, moving from Resources to Addressables, using the Input System, structuring ScriptableObject dat
  • unreal-engine:unreal-developer — Use this agent when working in Unreal Engine 5: Gameplay Framework classes, Blueprint or C++ tradeoffs, actor lifecycle, the Gameplay Ability System, Enhanced Input, replication, materials, or Lumen a

Plugins in this marketplace (60)

  • godot-development — Godot 4 development: Node tree and scene design, signals, resources, physics, animation, typed GDScript or C#, GDExtension, and GUT tests.
  • unity-development — Unity 6 development: MonoBehaviour or DOTS architecture, URP and HDRP, Addressables, the Input System, ScriptableObjects, and idiomatic C#.
  • unreal-engine — Unreal Engine 5 development: Gameplay Framework, Blueprint or C++, the Gameplay Ability System, Enhanced Input, replication, and Lumen and Nanite.
  • game-architecture — Game code architecture: game loops, ECS, event buses, data resources, service locators, scene management, and state stacks.
  • input-systems — Game input systems: action maps, gamepad deadzones, input buffering, rebinding, touch controls, and rumble across Godot, Unity, and Unreal.
  • save-systems — Game save systems: serialization, save file versioning and migration, atomic writes, slots, settings persistence, and platform cloud saves.
  • localization — Game localization: string extraction, gettext PO files, ICU plurals, right-to-left layout, CJK font fallback, and pseudo-localization.
  • shader-programming — Real-time shaders for games: Godot shading language, vertex and fragment stages, common effects, post-processing, and shader performance.
  • animation-systems — Game animation systems: blend trees, state machines, IK, root motion, and animation events across Godot AnimationTree, Unity Animator, and Unreal AnimGraph.
  • audio-systems — Game audio implementation: bus architecture, spatial audio, dynamic music, sound pooling, and FMOD or Wwise integration.
  • ui-game-design — Game UI: HUDs, menu stacks, inventory grids, dialogue boxes, settings screens, and accessibility with Godot Control nodes.
  • ai-game-behavior — NPC and enemy AI for games: behavior trees, state machines, utility AI, GOAP, navmesh pathfinding, and perception systems.
  • physics-simulation — Game physics: body types, collision layers, character controllers, raycasts, triggers, joints, and physics performance in Godot and Unity.
  • procedural-generation — Procedural generation: noise terrain, BSP and cellular automata dungeons, Wave Function Collapse, seeded randomness, and solvability checks.
  • level-design — Level design and construction: greyboxing, TileMaps, modular kits, navmesh baking, level streaming, and environmental storytelling.
  • playtesting — Playtesting and game analytics: session design, observation protocols, telemetry schemas, death heatmaps, funnels, and A/B tests.
  • performance-optimization — Game performance: profiling methodology, draw call batching, LODs, occlusion culling, object pooling, and GDScript hot path fixes.
  • asset-pipelines — Game asset pipelines: import settings, texture atlasing, LOD generation, audio compression, and CI asset validation for Godot and Unity.
  • multiplayer-networking — Multiplayer netcode: rollback, lockstep, client prediction with reconciliation, lag compensation, bandwidth budgets, NAT traversal, and Godot or Unity networking.
  • monetization-ethics — Ethical game monetization: dark pattern audits, cosmetics-only stores, fair battle passes, platform IAP flows, and player spending protection.
  • libre-gamedev-hooks — Optional game dev hooks: a one-line note when the project is Godot, Unity, Unreal, or a web game, confirmation before touching secrets or signing keys or running destructive commands, and a check after writes.
  • code-documentation — Documentation generation, code explanation, and technical writing with automated doc generation and tutorial creation
  • debugging-toolkit — Interactive debugging, developer experience optimization, and smart debugging workflows
  • git-pr-workflows — Git workflow automation, pull request enhancement, and team onboarding processes
  • backend-development — Backend API design, GraphQL architecture, workflow orchestration with Temporal, and test-driven backend development
  • frontend-mobile-development — Frontend UI development and mobile application implementation across platforms
  • full-stack-orchestration — End-to-end feature orchestration with testing, security, performance, and deployment
  • unit-testing — Unit and integration test automation for Python and JavaScript with debugging support
  • tdd-workflows — Test-driven development methodology with red-green-refactor cycles and code review
  • code-review-ai — AI-powered architectural review and code quality analysis
  • code-refactoring — Code cleanup, refactoring automation, and technical debt management with context restoration
  • dependency-management — Dependency auditing, version management, and security vulnerability scanning
  • error-debugging — Error analysis, trace debugging, and multi-agent problem diagnosis
  • team-collaboration — Team workflows, issue management, standup automation, and developer experience optimization
  • llm-application-dev — LLM application development, prompt engineering, and AI assistant optimization
  • agent-orchestration — Multi-agent system optimization, agent improvement workflows, and context management
  • context-management — Context persistence, restoration, and long-running conversation management
  • machine-learning-ops — ML model training pipelines, hyperparameter tuning, model deployment automation, experiment tracking, and MLOps workflows
  • data-engineering — ETL pipeline construction, data warehouse design, batch processing workflows, and data-driven feature development
  • incident-response — Production incident management, triage workflows, and automated incident resolution
  • error-diagnostics — Error tracing, root cause analysis, and smart debugging for production systems
  • distributed-debugging — Distributed system tracing and debugging across microservices
  • observability-monitoring — Metrics collection, logging infrastructure, distributed tracing, SLO implementation, and monitoring dashboards
  • deployment-strategies — Deployment patterns, rollback automation, and infrastructure templates
  • deployment-validation — Pre-deployment checks, configuration validation, and deployment readiness assessment
  • kubernetes-operations — Kubernetes manifest generation, networking configuration, security policies, observability setup, GitOps workflows, and auto-scaling
  • cloud-infrastructure — Cloud architecture design for AWS/Azure/GCP, Kubernetes cluster configuration, Terraform infrastructure-as-code, hybrid cloud networking, and multi-cloud cost optimization
  • cicd-automation — CI/CD pipeline configuration, GitHub Actions/GitLab CI workflow setup, and automated deployment pipeline orchestration
  • application-performance — Application profiling, performance optimization, and observability for frontend and backend systems
  • database-cloud-optimization — Database query optimization, cloud cost optimization, and scalability improvements
  • comprehensive-review — Multi-perspective code analysis covering architecture, security, and best practices
  • performance-testing-review — Performance analysis, test coverage review, and AI-powered code quality assessment
  • framework-migration — Framework updates, migration planning, and architectural transformation workflows
  • codebase-cleanup — Technical debt reduction, dependency updates, and code refactoring automation
  • database-design — Database architecture, schema design, and SQL optimization for production systems
  • database-migrations — Database migration automation, observability, and cross-database migration strategies
  • security-scanning — SAST analysis, dependency vulnerability scanning, OWASP Top 10 compliance, container security scanning, and automated security hardening
  • security-compliance — SOC2, HIPAA, and GDPR compliance validation, secrets scanning, compliance checklists, and regulatory documentation
  • backend-api-security — API security hardening, authentication implementation, authorization patterns, rate limiting, and input validation
  • frontend-mobile-security — XSS prevention, CSRF protection, content security policies, mobile app security, and secure storage patterns

About this listing

Claude Code Game Development is a community plugin on GitHub by HermeticOrmus, built for Grok Build. We install-checked it in Grok; we haven't run it in a live session or reviewed its code. When we installed it, Grok found 6 skills, 3 subagents, 60 plugins in this marketplaces. Its license is MIT. We checked commit b0d3bbf9c498. It's one of 409 listings in the Development category on GrokStacks.

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Claude Code Game Development FAQ

How do I install Claude Code Game Development in Grok Build?

Add the repo as a marketplace with grok plugin marketplace add HermeticOrmus/claude-code-game-development, then run grok plugin install godot-development@HermeticOrmus/claude-code-game-development --trust. This repo's marketplace has 87 plugins; we checked godot-development, unity-development, unreal-engine. Install another the same way: grok plugin install <name>@HermeticOrmus/claude-code-game-development --trust (names under 'What it contains'). Then start a new Grok session, or press r in /plugins, to load it.

Is Claude Code Game Development an official Grok Build plugin?

No. Claude Code Game Development is a community plugin on GitHub by HermeticOrmus, not in xAI's official Grok Build marketplace. We checked that it installs and what Grok loads from it, but haven't run it in a live Grok session or reviewed its code.

What does Claude Code Game Development include?

According to what Grok loaded in our install check, Claude Code Game Development includes 6 skills, 3 subagents, 60 plugins in this marketplaces: godot-development, godot, unity-development, unity, unreal-patterns, unreal….

Details

Type
Plugin
Category
Development
Source
Community plugin, built for Grok Build
License
MIT
Author
HermeticOrmus
Keywords
ai, ai-tools, claude-code, claude-code-marketplace, claude-code-plugin, game-development, gamedev, python
Source repo
https://github.com/HermeticOrmus/claude-code-game-development
Checked commit
b0d3bbf9c498
Homepage
https://ormus.solutions
Checked by GrokStacks
Install-checked in Grok Build on Oct 18, 2026; not run in a live session

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<a href="https://grokstacks.com/p/claude-code-game-development/" style="display:block;max-width:380px;box-sizing:border-box;padding:14px 16px;border:1px solid #2a2e3c;border-radius:12px;background:#0a0b0f;color:#e8eaf0;font:14px/1.45 -apple-system,Segoe UI,Roboto,Helvetica,Arial,sans-serif;text-decoration:none"><span style="display:block;font-size:16px;font-weight:700;color:#e8eaf0">Claude Code Game Development</span><span style="display:block;margin:2px 0 8px;font-size:12px;color:#9aa0b1">Community plugin for Grok Build · 6 skills, 3 subagents, 60 plugins in this marketplaces</span><span style="display:block;margin:0 0 10px;color:#c9cdd8">Game development for Claude Code: 22 game plugins (Godot, Unity, Unreal, multiplayer, audio, shaders) plus 65 general…</span><span style="font-size:12px;font-weight:600;color:#7c9cff">View on GrokStacks →</span></a>

Markdown summary

**[Claude Code Game Development on GrokStacks](https://grokstacks.com/p/claude-code-game-development/)**: Community plugin for Grok Build with 6 skills, 3 subagents, 60 plugins in this marketplaces. Install: `grok plugin install godot-development@HermeticOrmus/claude-code-game-development --trust` (after `grok plugin marketplace add HermeticOrmus/claude-code-game-development`)

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