Ed3d Plugins plugin for Grok Build
Ed's repo of Claude Code plugins, centered around a research-plan-implement workflow. Only a tiny bit cursed. If you're lucky.
How to install Ed3d Plugins in Grok Build
1. Add this repo as a plugin marketplace in Grok Build (once per computer):
grok plugin marketplace add ed3dai/ed3d-plugins2. Install the plugin:
grok plugin install ed3d-00-getting-started@ed3dai/ed3d-plugins --trustReview before you trust it. --trust lets this plugin's hooks, MCP servers and scripts run code on your computer. It's a community repo that neither xAI nor GrokStacks has reviewed, so read its code first.
This repo's marketplace has 11 plugins; we checked ed3d-00-getting-started, ed3d-house-style, ed3d-plan-and-execute. Install another the same way: grok plugin install <name>@ed3dai/ed3d-plugins --trust (names under 'What it contains'). Then start a new Grok session, or press r in /plugins, to load it.
Inside Grok Build: type /plugins, open the Marketplace tab, press a and add ed3dai/ed3d-plugins, then select ed3d-00-getting-started and press i.
Command format: Grok Build's plugin guide
What we checked: on Oct 18, 2026 it installed with grok 1.0.62 and Grok found 30 skills, 6 slash commands, 2 subagents. That's an install check only: we haven't run it in a live Grok session.
What it contains
Skills (30)
getting-started— Show the ed3d-plugins README and getting started informationasking-clarifying-questions— Use after initial design context is gathered, before brainstorming - resolves contradictions in requirements, disambiguates terminology, clarifies scope boundaries, and verifies assumptions to prevent building the wrong solutionbrainstorming— Use when creating or developing anything, before writing code or implementation plans - refines rough ideas into fully-formed designs through structured Socratic questioning, alternative exploration, and incremental validationexecuting-an-implementation-plan— Use when executing implementation plans with independent tasks in the current session - dispatches fresh subagent for each task, reviews once per phase, loads phases just-in-time to minimize context usagefinishing-a-development-branch— Use when implementation is complete, all tests pass, and you need to decide how to integrate the work - guides completion of development work by presenting structured options for merge, PR, or cleanuprequesting-code-review— Use when completing tasks, implementing major features, or before merging to verify work meets requirements - dispatches code-reviewer subagent, handles retries and timeouts, manages review-fix loop until zero issuesstarting-a-design-plan— Use when beginning any design process - orchestrates gathering context, clarifying requirements, brainstorming solutions, and documenting validated designs to create implementation-ready design documentsstarting-an-implementation-plan— Use when beginning implementation from a design plan - orchestrates branch creation, detailed planning, and hands off to execution with all necessary contextsystematic-debugging— Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes - four-phase framework (root cause investigation, pattern analysis, hypothesis testing, implementation) that ensures understanding before attemptingtest-driven-development— Use when implementing any feature or bugfix, before writing implementation code - write the test first, watch it fail, write minimal code to pass; ensures tests actually verify behavior by requiring failure firstusing-git-worktrees— Use when starting feature work that needs isolation from current workspace or before executing implementation plans - creates isolated git worktrees with smart directory selection and safety verificationusing-plan-and-execute— Use when starting any conversation - establishes mandatory workflows for finding and using skills, including using Read tool before announcing usage, following brainstorming before coding, and creating task todos for checklistsverification-before-completion— Use when about to claim work is complete, fixed, or passing, before committing or creating PRs - requires running verification commands and confirming output before making any success claims; evidence before assertions alwayswriting-design-plans— Use after brainstorming completes - writes validated designs to docs/design-plans/ with structured format and discrete implementation phases required for creating detailed implementation planswriting-implementation-plans— Use when design is complete and you need detailed implementation tasks for engineers with zero codebase context - creates comprehensive implementation plans with exact file paths, complete code examples, and verification steps assuming engiexecute-implementation-plan— Execute implementation plan task-by-task with subagentsflesh-it-out— Take a general idea and make it specifichow-to-customize— Explains how to customize design and implementation plans with project-specific guidancestart-design-plan— Start collaborative design process with brainstorming and planningstart-implementation-plan— Create implementation plan from design documentcoding-effectively— ALWAYS use this skill when writing or refactoring code. Includes context-dependent sub-skills to empower different coding styles across languages and runtimes.defense-in-depth— Use when invalid data causes failures deep in execution - validates at every layer data passes through to make bugs structurally impossible rather than temporarily fixedhowto-code-in-rust— Use when writing, reviewing, or modifying Rust code - covers error handling with thiserror+miette, type system patterns, async and serde conventions, testing crates, dependency pinning, and module organizationhowto-code-in-typescript— Use when writing TypeScript code, reviewing TS implementations, or making decisions about type declarations, function styles, or naming conventions - comprehensive house style covering type vs interface rules, function declarations, FCIS inhowto-develop-with-postgres— Use when writing database access code, creating schemas, or managing transactions with PostgreSQL - enforces transaction safety with TX_ naming, read-write separation, type safety for UUIDs/JSONB, and snake_case conventions to prevent datafunctional-core-imperative-shell— Use when writing or refactoring code, before creating files - enforces separation of pure business logic (Functional Core) from side effects (Imperative Shell) using FCIS pattern with mandatory file classificationprogramming-in-react— Use when writing or modifying React components, planning React features, or working with .jsx/.tsx files - provides modern React patterns with TypeScript, hooks usage, component composition, and common pitfalls to avoidproperty-based-testing— Use when writing tests for serialization, validation, normalization, or pure functions - provides property catalog, pattern detection, and library reference for property-based testingwriting-for-a-technical-audience— Use when writing documentation, guides, API references, or technical content for developers - enforces clarity, conciseness, and authenticity while avoiding AI writing patterns that signal inauthenticitywriting-good-tests— Use when writing or reviewing tests - covers test philosophy, condition-based waiting, mocking strategy, and test isolation
Subagents (4)
ed3d-plan-and-execute:code-reviewer— Reviews completed project steps against plans and enforces coding standards. Use when a numbered step from a plan is complete, a major feature is implemented, or before creating a PR. Validates plan aed3d-plan-and-execute:task-bug-fixer— Fixes issues identified by code-reviewer and triggers re-review. Use when code-reviewer returns any issues that need to be addressed before merge approval.ed3d-plan-and-execute:task-implementor-fast— Implements individual tasks from plans with TDD, skill application, verification, and git commits. Use when executing a specific task that requires writing, modifying, or testing code as part of a lared3d-plan-and-execute:test-analyst— Use after final code review passes to validate test coverage against acceptance criteria and generate human test plans - reads test-requirements.md, verifies automated tests exist, produces manual ver
Plugins in this marketplace (11)
ed3d-00-getting-started— Getting started guide and onboarding for ed3d-pluginsed3d-plan-and-execute— Planning and execution workflows for Claude Code. Based on obra/superpowers.ed3d-house-style— ed3d's house style for software developmented3d-basic-agents— Core agents for general-purpose tasks. Other plugins expect this to exist.ed3d-research-agents— Agents used for research across multiple data sources.ed3d-extending-claude— Knowledge skills for extending Claude Code: creating plugins, commands, agents, skills, hooks, MCP servers, and marketplace managemented3d-hook-skill-reinforcement— EXPERIMENTAL. A UserPromptSubmit hook that directs the model to consider and activate useful skills.ed3d-hook-claudemd-reminder— A PostToolUse hook that reminds to invoke project-claude-librarian before committing when git status or git log reveals changes that may warrant CLAUDE.md updates.ed3d-hook-security-hardening— PreToolUse and PostToolUse hooks that catch secrets leakage patterns: echoing env vars, reading secret files, tokens in URLs, and missing gitignore/permissions on sensitive files.ed3d-playwright— Playwright automation toolkit with MCP integration, specialized agent for browser control, and best practice skillsed3d-session-reflection— EXPERIMENTAL. Session awareness and conversation review tooling. Captures session metadata via SessionStart hook and provides conversation review agents and skills for analyzing prompting effectiveness, agent performance, and environment gaps.
About this listing
Ed3d Plugins is a community plugin on GitHub by ed3dai, written as a Claude Code plugin that Grok Build installs. We install-checked it in Grok; we haven't run it in a live session or reviewed its code. When we installed it, Grok found 30 skills, 4 subagents, 11 plugins in this marketplaces. No license stated in the repo, so check with the author before reusing its code. We checked commit 0c90f4b5f039. It's one of 52 listings in the Research category on GrokStacks.
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Ed3d Plugins FAQ
How do I install Ed3d Plugins in Grok Build?
Add the repo as a marketplace with grok plugin marketplace add ed3dai/ed3d-plugins, then run grok plugin install ed3d-00-getting-started@ed3dai/ed3d-plugins --trust. This repo's marketplace has 11 plugins; we checked ed3d-00-getting-started, ed3d-house-style, ed3d-plan-and-execute. Install another the same way: grok plugin install <name>@ed3dai/ed3d-plugins --trust (names under 'What it contains'). Then start a new Grok session, or press r in /plugins, to load it.
Is Ed3d Plugins an official Grok Build plugin?
No. Ed3d Plugins is a community plugin on GitHub by ed3dai, not in xAI's official Grok Build marketplace. We checked that it installs and what Grok loads from it, but haven't run it in a live Grok session or reviewed its code.
What does Ed3d Plugins include?
According to what Grok loaded in our install check, Ed3d Plugins includes 30 skills, 4 subagents, 11 plugins in this marketplaces: getting-started, asking-clarifying-questions, brainstorming, executing-an-implementation-plan, finishing-a-development-branch, requesting-code-review….
Details
- Type
- Plugin
- Category
- Research
- Source
- Community Claude Code plugin, installs in Grok
- License
- No license stated
- Author
- ed3dai
- Keywords
- claude, claude-code, claude-code-plugin, claude-code-plugin-marketplace, skills
- Source repo
- https://github.com/ed3dai/ed3d-plugins
- Checked commit
0c90f4b5f039- Homepage
- https://ed3d.net
- Checked by GrokStacks
- Install-checked in Grok Build on Oct 18, 2026; not run in a live session
Something wrong or missing? Submit or improve this listing. Marketplace listings also refresh automatically every night.
For maintainers: badge and embeds
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Markdown
[](https://grokstacks.com/p/ed3d-plugins/)HTML
<a href="https://grokstacks.com/p/ed3d-plugins/"><img src="https://grokstacks.com/badge.svg" alt="Listed on GrokStacks" width="164" height="28"></a>Embed card (static HTML and inline CSS, no JavaScript). Preview:
<a href="https://grokstacks.com/p/ed3d-plugins/" style="display:block;max-width:380px;box-sizing:border-box;padding:14px 16px;border:1px solid #2a2e3c;border-radius:12px;background:#0a0b0f;color:#e8eaf0;font:14px/1.45 -apple-system,Segoe UI,Roboto,Helvetica,Arial,sans-serif;text-decoration:none"><span style="display:block;font-size:16px;font-weight:700;color:#e8eaf0">Ed3d Plugins</span><span style="display:block;margin:2px 0 8px;font-size:12px;color:#9aa0b1">Community plugin for Grok Build · 30 skills, 4 subagents, 11 plugins in this marketplaces</span><span style="display:block;margin:0 0 10px;color:#c9cdd8">Ed's repo of Claude Code plugins, centered around a research-plan-implement workflow. Only a tiny bit cursed. If…</span><span style="font-size:12px;font-weight:600;color:#7c9cff">View on GrokStacks →</span></a>Markdown summary
**[Ed3d Plugins on GrokStacks](https://grokstacks.com/p/ed3d-plugins/)**: Community plugin for Grok Build with 30 skills, 4 subagents, 11 plugins in this marketplaces. Install: `grok plugin install ed3d-00-getting-started@ed3dai/ed3d-plugins --trust` (after `grok plugin marketplace add ed3dai/ed3d-plugins`)More on badges, embeds and keeping your listing up to date: GrokStacks for plugin authors.
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