GodotPrompter plugin for Grok Build

Community plugin, built for Grok BuildPluginDevelopment

Agentic skills framework for Godot 4.x. Domain-specific skills for AI coding agents (Claude Code, Copilot, Antigravity, Cursor)

How to install GodotPrompter in Grok Build

grok plugin install jame581/GodotPrompter --trust
✓ Install-checked in Grok Buildchecked Oct 18, 2026

Review before you trust it. --trust lets this plugin's hooks, MCP servers and scripts run code on your computer. It's a community repo that neither xAI nor GrokStacks has reviewed, so read its code first.

We install this repo directly: Grok Build 1.0.62 can't install it through its own marketplace file. Then start a new Grok session, or press r in /plugins, to load it.

Command format: Grok Build's plugin guide

What we checked: on Oct 18, 2026 it installed with grok 1.0.62 and Grok found 56 skills, 1 subagent. That's an install check only: we haven't run it in a live Grok session.

What it contains

Skills (25)

  • 2d-essentials — Use when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D, custom drawing, and 2D meshes in Godot 4.3+
  • 3d-essentials — Use when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling, and decals in Godot 4.3+
  • ability-system — Use when building character abilities — Resource-based abilities with cost/cooldown/cast, buffs/debuffs, stat modifiers, gameplay tags, and HUD binding
  • addon-development — Use when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels
  • ai-navigation — Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns
  • animation-system — Use when implementing animations — AnimationPlayer, AnimationTree, blend trees, state machines, sprite animation, and code-driven animation
  • assets-pipeline — Use when importing and managing assets — image compression, 3D scene import, audio formats, resource formats, and import configuration
  • audio-system — Use when implementing audio — audio buses, AudioStreamPlayer, spatial audio, music management, SFX pooling, and dynamic mixing
  • beehave — Use when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger
  • camera-system — Use when implementing cameras — smooth follow, screen shake, camera zones, and transitions for 2D and 3D
  • component-system — Use when building reusable node components — composition patterns, component communication, and interface design
  • csharp-godot — Use when working with C# in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop
  • csharp-signals — Use when implementing signals in C# — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture. Triggers on declaring, emitting, connecting, or awaiting a signal from a C# script, and on a signal crossin
  • dedicated-server — Use when building dedicated servers — headless export, server architecture, lobby management, and deployment
  • dependency-injection — Use when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns
  • dialogue-manager — Use when using the Dialogue Manager addon — .dialogue files with titles, responses, conditions and mutations, runtime balloons, and C# support
  • dialogue-system — Use when implementing dialogue — data structures for branching dialogue, conditions, and UI presentation
  • event-bus — Use when implementing decoupled communication between nodes — global EventBus autoload with typed signals
  • export-pipeline — Use when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions
  • gdextension — Use when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C# interop
  • gdscript-advanced — Use when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common pitfalls
  • gdscript-patterns — Use when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms
  • godot-brainstorming — Use when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions
  • godot-code-review — Use when reviewing GDScript or C# Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls. Triggers on "review this script", "check my code", "any issues with this", "what's wrong with this code", includi
  • godot-debugging — Use when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes

Subagents (9)

  • godot-prompter:godot-animator — Use this agent when the user needs to design or implement animation systems in Godot 4.x — AnimationPlayer vs AnimationTree decisions, blend trees (including BlendSpace sync_mode and ping-pong looping
  • godot-prompter:godot-code-reviewer — Use this agent when the user wants their Godot GDScript or C# code reviewed for best practices, anti-patterns, performance issues, or Godot-specific pitfalls. Also use when completing a major feature
  • godot-prompter:godot-csharp-engineer — Use this agent for C#-first Godot 4.x development — writing idiomatic C# (not GDScript translations), managing GC pressure and Variant marshalling, designing [Signal] delegates correctly, handling par
  • godot-prompter:godot-game-architect — Use this agent when the user needs help with Godot 4.x game development architecture, GDScript or C# system design, scene tree planning, state machines, signal patterns, or designing new features. Thi
  • godot-prompter:godot-game-dev — Use this agent when the user needs help implementing Godot Engine features, including GDScript or C# coding, scene/node setup, player controllers, enemy AI, inventory systems, dialogue, save/load, HUD
  • godot-prompter:godot-performance-profiler — Use this agent when the user reports lag, stutter, frame drops, draw call spikes, GC pauses (C#), physics slowdowns, or any other performance issue in their Godot 4.x project. The agent reads code, as
  • godot-prompter:godot-shader-author — Use this agent when the user needs to write a custom Godot shader, post-processing effect, screen-space effect, custom material, visual shader graph, or Compositor effect. The agent is a specialist in
  • godot-prompter:godot-tools-engineer — Use this agent for Godot 4.x editor-side tooling — EditorPlugin, EditorInspectorPlugin, EditorImportPlugin, custom inspectors, EditorNode3DGizmoPlugin, dock panels, @tool scripts that ship as plugins,
  • godot-prompter:godot-ui-designer — Use this agent when the user needs to build or refactor user interfaces in Godot 4.x — settings menus, HUDs, inventory UI, dialogue boxes, pause screens, mobile / Steam-Deck-responsive layouts, themed

Hooks (1)

  • hooks — SessionStart

About this listing

GodotPrompter is a community plugin on GitHub by jame581, built for Grok Build. We install-checked it in Grok; we haven't run it in a live session or reviewed its code. When we installed it, Grok found 25 skills, 9 subagents, 1 hook. Its license is MIT. We checked commit bd9d18008fb1. It's one of 409 listings in the Development category on GrokStacks.

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GodotPrompter FAQ

How do I install GodotPrompter in Grok Build?

Run grok plugin install jame581/GodotPrompter --trust. We install-checked this command in Grok Build. We install this repo directly: Grok Build 1.0.62 can't install it through its own marketplace file. Then start a new Grok session, or press r in /plugins, to load it.

Is GodotPrompter an official Grok Build plugin?

No. GodotPrompter is a community plugin on GitHub by jame581, not in xAI's official Grok Build marketplace. We checked that it installs and what Grok loads from it, but haven't run it in a live Grok session or reviewed its code.

What does GodotPrompter include?

According to what Grok loaded in our install check, GodotPrompter includes 25 skills, 9 subagents, 1 hook: 2d-essentials, 3d-essentials, ability-system, addon-development, ai-navigation, animation-system….

Details

Type
Plugin
Category
Development
Source
Community plugin, built for Grok Build
License
MIT
Author
jame581
Version
1.15.1
Keywords
ai-skills, claude-code, copilot, csharp, game-development, gamedev, gdscript, godot, godot-4, godot-engine
Source repo
https://github.com/jame581/GodotPrompter
Checked commit
bd9d18008fb1
Checked by GrokStacks
Install-checked in Grok Build on Oct 18, 2026; not run in a live session

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<a href="https://grokstacks.com/p/godotprompter/" style="display:block;max-width:380px;box-sizing:border-box;padding:14px 16px;border:1px solid #2a2e3c;border-radius:12px;background:#0a0b0f;color:#e8eaf0;font:14px/1.45 -apple-system,Segoe UI,Roboto,Helvetica,Arial,sans-serif;text-decoration:none"><span style="display:block;font-size:16px;font-weight:700;color:#e8eaf0">GodotPrompter</span><span style="display:block;margin:2px 0 8px;font-size:12px;color:#9aa0b1">Community plugin for Grok Build · 25 skills, 9 subagents, 1 hook</span><span style="display:block;margin:0 0 10px;color:#c9cdd8">Agentic skills framework for Godot 4.x. Domain-specific skills for AI coding agents (Claude Code, Copilot…</span><span style="font-size:12px;font-weight:600;color:#7c9cff">View on GrokStacks →</span></a>

Markdown summary

**[GodotPrompter on GrokStacks](https://grokstacks.com/p/godotprompter/)**: Community plugin for Grok Build with 25 skills, 9 subagents, 1 hook. Install: `grok plugin install jame581/GodotPrompter --trust`

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