Pixijs Skills plugin for Grok Build

Community Claude Code plugin, installs in GrokPluginLearning

Official AI skills for PixiJS. These skills teach AI coding agents how to correctly use PixiJS

How to install Pixijs Skills in Grok Build

grok plugin install pixijs/pixijs-skills --trust
✓ Install-checked in Grok Buildchecked Oct 18, 2026

Review before you trust it. --trust lets this plugin's hooks, MCP servers and scripts run code on your computer. It's a community repo that neither xAI nor GrokStacks has reviewed, so read its code first.

We install this repo directly: Grok Build 1.0.62 can't install it through its own marketplace file. Then start a new Grok session, or press r in /plugins, to load it.

Command format: Grok Build's plugin guide

What we checked: on Oct 18, 2026 it installed with grok 1.0.62 and Grok found 26 skills. That's an install check only: we haven't run it in a live Grok session.

What it contains

Skills (25)

  • pixijs — Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer,
  • pixijs-accessibility — Use this skill when adding screen reader and keyboard navigation to PixiJS v8 apps. Covers AccessibilitySystem options (enabledByDefault, debug, activateOnTab, deactivateOnMouseMove), per-container accessibility properties, shadow DOM overl
  • pixijs-application — Use this skill when creating and configuring a PixiJS v8 Application. Covers new Application() + async app.init() options (width, height, background, antialias, resolution, autoDensity, preference, resizeTo, autoStart, sharedTicker, canvas,
  • pixijs-assets — Use this skill when loading and managing resources in PixiJS v8. Covers Assets.init, Assets.load/add/unload, bundles, manifests, background loading, onProgress, caching, spritesheets, video textures, web fonts, bitmap fonts, animated GIFs,
  • pixijs-blend-modes — Use this skill when compositing display objects with blend modes in PixiJS v8. Covers standard modes (normal, add, multiply, screen, erase, min, max), advanced modes via pixi.js/advanced-blend-modes (color-burn, overlay, hard-light, etc.),
  • pixijs-color — Use this skill when creating, converting, or manipulating colors in PixiJS v8. Covers Color class input formats (hex, CSS names, RGB/HSL objects, arrays, Uint8Array), conversion methods (toHex, toNumber, toArray, toRgba), component access,
  • pixijs-core-concepts — Use this skill when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments. Covers WebGLRenderer/WebGPURenderer/CanvasRenderer selection, renderer.re
  • pixijs-create — Use this skill when scaffolding a new PixiJS v8 project with the create-pixi CLI or adding PixiJS to an existing project. Covers npm/yarn/pnpm/bun create commands, interactive vs non-interactive flows, bundler vs creation template categorie
  • pixijs-custom-rendering — Use this skill when writing custom shaders, uniforms, filters, batchers, or low-level draw code in PixiJS v8. Covers Shader.from({gl, gpu, resources}), GlProgram/GpuProgram, UniformGroup with typed uniforms (f32, vec2, mat4x4), UBO mode, te
  • pixijs-environments — Use this skill when running PixiJS v8 outside a standard browser: Web Workers, OffscreenCanvas, Node/SSR, or CSP-restricted contexts. Covers DOMAdapter.set, BrowserAdapter, WebWorkerAdapter, custom Adapter interface, pixi.js/unsafe-eval for
  • pixijs-events — Use this skill when handling pointer, mouse, touch, or wheel input in PixiJS v8. Covers eventMode (none, passive, auto, static, dynamic), FederatedEvent types, propagation and capture phase, hitArea, interactiveChildren, cursor and cursorSt
  • pixijs-filters — Use this skill when applying visual effects to PixiJS v8 containers via the filter pipeline. Covers built-in filters (AlphaFilter, BlurFilter, ColorMatrixFilter, DisplacementFilter, NoiseFilter), custom Filter.from() with GLSL/WGSL, options
  • pixijs-html-source — Use this skill when rendering live HTML/DOM elements (or frozen snapshots of them) as PixiJS v8 textures via the EXPERIMENTAL HTML-in-Canvas browser APIs. Covers the pixi.js/html-source import, feature detection with canvas.requestPaint, HT
  • pixijs-math — Use this skill when working with coordinates, vectors, matrices, shapes, hit testing, or layout rectangles in PixiJS v8. Covers Point/ObservablePoint, Matrix (2D affine, decompose (including mirrored/negative-scale matrices), apply, applyIn
  • pixijs-migration-v8 — Use this skill when upgrading to PixiJS v8 from v7 or diagnosing broken v7 code after an upgrade. Covers async app.init, single pixi.js package (deprecated @pixi/* sub-packages), Graphics shape-then-fill, BaseTexture → TextureSource, shader
  • pixijs-performance — Use this skill when profiling or optimizing a PixiJS v8 app for FPS, draw calls, or GPU memory. Covers destroy patterns (cacheAsTexture(false), releaseGlobalResources), GCSystem and TextureGCSystem, PrepareSystem, object pooling, batching r
  • pixijs-scene-container — Use this skill when grouping, positioning, or transforming display objects in PixiJS v8. Covers Container constructor options (isRenderGroup, sortableChildren, boundsArea), addChild/removeChild/addChildAt/swapChildren/setChildIndex, positio
  • pixijs-scene-core-concepts — Use this skill when reasoning about the PixiJS v8 scene graph as a whole: how containers, leaves, transforms, and render order fit together. Covers leaf vs container distinction, local/world coordinates, culling, render groups, sortable chi
  • pixijs-scene-dom-container — Use this skill when overlaying HTML elements on the PixiJS v8 canvas. Covers DOMContainer with element, anchor, and scene-graph-driven CSS transforms, the pixi.js/dom side-effect import, DOMPipe registration, visibility sync, pointer-events
  • pixijs-scene-gif — Use this skill when displaying animated GIFs in PixiJS v8. Covers the pixi.js/gif side-effect import, Assets.load returning a GifSource, GifSprite playback (play/stop/currentFrame/animationSpeed), autoPlay/loop options, onComplete/onLoop/on
  • pixijs-scene-graphics — Use this skill when drawing vector shapes and paths in PixiJS v8. Covers the Graphics API: shape-then-fill methods (rect/circle/ellipse/poly/roundRect/star/regularPoly/roundPoly/roundShape/filletRect/chamferRect), path methods (moveTo/lineT
  • pixijs-scene-mesh — Use this skill when rendering custom geometry in PixiJS v8. Covers Mesh with MeshGeometry (positions, uvs, indices, topology), MeshSimple for per-frame vertex animation, MeshPlane for subdivided deformation, MeshRope for path-following text
  • pixijs-scene-particle-container — Use this skill when rendering thousands of lightweight sprites in PixiJS v8. Covers ParticleContainer with Particle instances, addParticle/removeParticle, particleChildren array, dynamicProperties (vertex, position, rotation, uvs, color), b
  • pixijs-scene-sprite — Use this skill when drawing images in PixiJS v8. Covers Sprite with anchor/tint/texture, AnimatedSprite for frame animation, NineSliceSprite for resizable UI panels, TilingSprite for scrolling/repeating backgrounds. Triggers on: Sprite, Ani
  • pixijs-scene-text — Use this skill when rendering text in PixiJS v8. Covers Text for canvas-quality styled labels, BitmapText for cheap per-frame updates via glyph atlas, HTMLText for HTML/CSS markup via SVG, SplitText and SplitBitmapText for per-character ani

About this listing

Pixijs Skills is a community plugin on GitHub by pixijs, written as a Claude Code plugin that Grok Build installs. We install-checked it in Grok; we haven't run it in a live session or reviewed its code. When we installed it, Grok found 25 skills. Its license is MIT. We checked commit 83760c6f5346. It's one of 23 listings in the Learning category on GrokStacks.

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Pixijs Skills FAQ

How do I install Pixijs Skills in Grok Build?

Run grok plugin install pixijs/pixijs-skills --trust. We install-checked this command in Grok Build. We install this repo directly: Grok Build 1.0.62 can't install it through its own marketplace file. Then start a new Grok session, or press r in /plugins, to load it.

Is Pixijs Skills an official Grok Build plugin?

No. Pixijs Skills is a community plugin on GitHub by pixijs, not in xAI's official Grok Build marketplace. We checked that it installs and what Grok loads from it, but haven't run it in a live Grok session or reviewed its code.

What does Pixijs Skills include?

According to what Grok loaded in our install check, Pixijs Skills includes 25 skills: pixijs, pixijs-accessibility, pixijs-application, pixijs-assets, pixijs-blend-modes, pixijs-color….

Details

Type
Plugin
Category
Learning
Source
Community Claude Code plugin, installs in Grok
License
MIT
Author
pixijs
Version
1.0.0
Source repo
https://github.com/pixijs/pixijs-skills
Checked commit
83760c6f5346
Checked by GrokStacks
Install-checked in Grok Build on Oct 18, 2026; not run in a live session

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<a href="https://grokstacks.com/p/pixijs-skills/" style="display:block;max-width:380px;box-sizing:border-box;padding:14px 16px;border:1px solid #2a2e3c;border-radius:12px;background:#0a0b0f;color:#e8eaf0;font:14px/1.45 -apple-system,Segoe UI,Roboto,Helvetica,Arial,sans-serif;text-decoration:none"><span style="display:block;font-size:16px;font-weight:700;color:#e8eaf0">Pixijs Skills</span><span style="display:block;margin:2px 0 8px;font-size:12px;color:#9aa0b1">Community plugin for Grok Build · 25 skills</span><span style="display:block;margin:0 0 10px;color:#c9cdd8">Official AI skills for PixiJS. These skills teach AI coding agents how to correctly use PixiJS</span><span style="font-size:12px;font-weight:600;color:#7c9cff">View on GrokStacks →</span></a>

Markdown summary

**[Pixijs Skills on GrokStacks](https://grokstacks.com/p/pixijs-skills/)**: Community plugin for Grok Build with 25 skills. Install: `grok plugin install pixijs/pixijs-skills --trust`

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