scenario-labs/skills plugin for Grok Build
Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through the Scenario MCP, plus expert teams that drive Blender, Maya, ZBrush, Unreal, and Unity.
How to install scenario-labs/skills in Grok Build
grok plugin install scenario-labs/skills --trustReview before you trust it. --trust lets this plugin's hooks, MCP servers and scripts run code on your computer. It's a community repo that neither xAI nor GrokStacks has reviewed, so read its code first.
We install this repo directly: Grok Build 1.0.62 can't install it through its own marketplace file. This repo's marketplace has 22 plugins; we checked 01.-getting-started. Install another the same way: grok plugin install <name>@scenario-labs/skills --trust (names under 'What it contains'). Then start a new Grok session, or press r in /plugins, to load it. Grok names it skills-541f3a2b (after its install folder), so that's the name to use with grok plugin uninstall.
Command format: Grok Build's plugin guide
What we checked: on Oct 18, 2026 it installed with grok 1.0.62 and Grok found 149 skills, 2 slash commands. That's an install check only: we haven't run it in a live Grok session.
What it contains
Skills (25)
scenario-blender-animation— Use when animating characters or objects in Blender through Python, a bouncing ball, walk or run cycle, jump, acting shot, lip sync, eye darts or facial animation, blocking in stepped keys, splining, polish, timing and spacing, arcs, overlascenario-blender-blockout— Use when a text brief or a reference image must become a Blender blockout whose playblast guides a render-to-real video pass (a video model that takes a reference clip, such as Seedance, or the Render Video lane of the Scenario Blender Plugscenario-blender-expert— Use when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking, texturing, rigging, animating, previs, geometry nodes, lightinscenario-blender-geometry-nodes— Use when building or debugging Geometry Nodes, headless or live: procedural modeling, scattering objects on a surface, arrays along a curve, repeat or for-each loops, simulation zones, 5.2 physics (cloth, colliders, forces, effectors), closscenario-blender-grease-pencil— Use when drawing or animating with Grease Pencil in Blender 5.x from Python: 2D or 2.5D illustration, frame-by-frame animation, a cutout or part-based 2D character, strokes with pressure, filled shapes with holes, in-betweens and interpolatscenario-blender-hair— Use when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games. Also covers the Essentials hair node assets (Interpolate, Clump,scenario-blender-hard-surface— Use when modeling hard-surface objects in Blender (sci-fi panels, props, weapons, vehicles, robots, machined or product parts) with booleans and cutters, bevel modifiers, weighted normals, or subdivision with support loops or creases. Alsoscenario-blender-lighting-rendering— Use when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI, EEVEE vs Cycles settings, light leaks or noise, flat or muddyscenario-blender-previs-storyboard— Use when turning a script or story into previs, layout, storyboards or an animatic in Blender: beats to shot list, camera and lens per shot, staging, camera height, 180-degree rule, screen direction, shot sizes, when to cut, camera moves, tscenario-blender-retopology— Use when turning a dense sculpt, scan or AI-generated mesh into clean topology in Blender, for animation, subdivision or a game low poly with a triangle budget. Also when choosing between QuadriFlow or voxel remesh and manual retopo, placinscenario-blender-rigging— Use when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat Weighting failed", weight painting fixes, clothes that do not folloscenario-blender-sculpting— Use when sculpting in Blender through Python: sculpt a head, face or bust, a stylized or cartoon character, a creature or a realistic portrait; block out from primitives; cut planes, a jaw or gonial angle, cheekbones; fix a jaw or face thatscenario-blender-texturing-shading— Use when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color variation, decals, box or triplanar mapping on meshes without UVs, stylscenario-blender-uv-baking— Use when UV unwrapping, placing seams, straightening or packing UVs, setting texel density, laying out UDIMs or mirrored UVs, or baking normal, AO, curvature, ID or displacement maps from a sculpt or high poly onto a low poly or retopo in Bscenario-maya-animation— Use when animating a character or prop in Maya through Python: a walk or run cycle, a jump or landing, a heavy lift, throw or punch, an acting or dialogue shot, lip sync, eye darts and blinks, stepped blocking, splining, polish, Graph Editoscenario-maya-deformation— Use when skinning a character in Maya ("bind skin", "fix the weights", weight painting, Skin Tools or ngSkinTools layers), when deformation looks wrong (pinching, candy-wrapper wrist, collapsing elbow or shoulder, volume loss, clothes pokinscenario-maya-expert— Use when doing any Autodesk Maya task through Python or a bridge, headless or live: maya.cmds or OpenMaya 2.0 scripts, mayapy or maya.standalone batch jobs, a commandPort or MCP connection into a running Maya, "Maya 2027", validating or expscenario-maya-fx— Use when a Maya task involves simulation or procedural effects: nCloth or Nucleus (a cape, skirt, flag or garment on an animated character, cloth through the body, jittery or stretchy cloth), nParticles, Bifrost graphs (Aero smoke, dust pufscenario-maya-groom— Use when grooming hair or fur in Maya with XGen (Interactive Groom splines or legacy descriptions): scalp hair, eyebrows, eyelashes, fur, guides, clumps, noise, parting, density maps, a fill layer, aiStandardHair shading, noisy or flickerinscenario-maya-lighting-rendering— Use when lighting or rendering in Maya with Arnold: a product hero shot, a character close-up or a sequence (master and shot lighting), key, fill and rim placement, "the Arnold render is noisy" or fireflies, render settings and time budgetsscenario-maya-lookdev— Use when shading an asset in Maya with Arnold: OpenPBR or aiStandardSurface materials, hooking up Substance Painter or UDIM texture sets, color spaces (sRGB, Raw, ACEScg), a normal map that looks wrong, displacement with black holes or facescenario-maya-modeling— Use when modeling in Autodesk Maya, such as hard-surface props, weapons, vehicles, a sci-fi crate, a game-ready or SubD film model, or a character or creature base mesh, or when asked to "clean up this model" or a scene before rigging or UVscenario-maya-pipeline-scripting— Use when writing or fixing Maya pipeline code in Python: mayapy batch jobs over many scenes, validating and auto-fixing scenes, FBX export for Unreal or Unity (static, skeletal, animation clips, Game Exporter), Alembic or GPU caches, USD exscenario-maya-retopology-uv— Use when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into animation-ready or game-ready topology in Maya without a mouse ("clean up this AI mesh", "retopo this character", Quad Draw, Retopologize), testing it deforms bescenario-maya-rigging— Use when rigging a character, creature or prop in Maya: "rig this character", placing or orienting joints, Orient Joint doing nothing, IK/FK switch and matching, pole vector flips or elbow drift, space switching, foot roll, spline IK spine,
Plugins in this marketplace (22)
01.-getting-started— Connect the Scenario MCP server and learn the core generation loop every other skill builds on.02.-finding-a-direction— Turn a blank brief into references, options someone can choose between, and a moodboard the next batch runs from.03.-images— Generate and edit images: model choice, sizing, references, masked edits, post-processing tools, and letter-perfect text overlay cards.04.-game-art-and-3d— Sprites, icons, tilesets, textures, skyboxes, 3D models, and walkable spaces for games, the web, and interactive scenes.05.-video-and-audio— Video generation and editing, music, sound effects, voice, and speech.06.-socials— Made for social feeds and chat apps: UGC-style creator videos, fan-cam reactions from a photo, trend reels recast with your own character, kinetic-typography lyric videos, and animated ChatGPT and Codex pets, new or updated.07.-consistency-and-custom-models— Hold one character, product, or style across a whole set, and train custom models on your own art.08.-reviewing-and-organizing-output— Read finished assets back: caption them, extract a style or a control map, check a batch against a brief or the Quality Gate, compare candidate models on one brief, and file the keepers.09.-formats-and-placements— Ship one approved master, image or video, to every placement: ratios, safe zones, and platform specs from social feeds to shops, storefronts, and print.10.-workflows-and-apps— Discover, run, build, and publish Scenario workflows (apps), and migrate graphs from Weavy, ComfyUI, or other node editors.11.-troubleshooting— Get past a blocked generation, and turn a stuck session into a reproducible public issue.12.-team-administration— Govern a team from the agent: which models it can run, who is on it and in which projects, per-member spend caps, API key roles, and who spent what.13.-image-model-families— The top image families in depth: generation and editing modes, reference rules, and the caps that differ per member.14.-video-model-families— The top video families in depth: conditioning modes, native audio, editing and extension, and per-member caps and costs.15.-audio-model-families— The top audio families in depth: music, covers and stems, sound effects, speech, dubbing, and video scoring.16.-3d-model-families— The top 3D families in depth: mesh generation, retexture and rigging toolchains, portraits, and explorable worlds and splats.17.-expert-tools-zbrush— DCC software. A lead and eight specialists that drive Maxon ZBrush 2026 through its agent bridge: sculpting, characters and creatures, stylized work, hard surface, polypaint and renders, posing and 3D print, retopology and export, automation. The bridge was proven live; full live tests of every skil18.-expert-tools-blender— DCC software. A lead and thirteen specialists that drive Blender 5.2 through Python, headless or in a live session: sculpting, retopology, UVs and baking, shading, hair, rigging, animation, previs, blockouts for render-to-real video, Geometry Nodes, lighting, Grease Pencil, hard surface. Twelve test19.-expert-tools-maya— DCC software. A lead and ten specialists that drive Autodesk Maya 2027 through Python, batch or live: modeling, retopology and UVs, rigging, skinning, animation, groom, FX, look dev, Arnold lighting and rendering, pipeline scripting.20.-expert-tools-unreal-engine— Game engine. A lead and nine specialists that drive Unreal Engine 5.8 on macOS through Editor Python, headless jobs, and Epic's Unreal MCP server: world building, materials, lighting and rendering, gameplay, animation, cinematics, VFX, pipeline automation, performance.21.-expert-tools-unity— Game engine. A lead and thirteen specialists that drive Unity 6.3 LTS on macOS through batch mode, a live editor, and command-line builds: architecture, gameplay, 2D, animation, UI, VFX, shaders, rendering and lighting, world building, performance, mobile, Web, pipeline automation. Every procedure w22.-expert-tools-godot— Game engine. A lead and thirteen specialists that drive Godot 4.7 on macOS through headless jobs, windowed captures, GUT and gdUnit4 tests, and command-line exports: architecture, gameplay, 2D, 3D worlds, animation, UI, VFX, shaders, rendering and lighting, audio, multiplayer, performance and export
About this listing
scenario-labs/skills is a community plugin on GitHub by scenario-labs, written as a Claude Code plugin that Grok Build installs. We install-checked it in Grok; we haven't run it in a live session or reviewed its code. When we installed it, Grok found 25 skills, 22 plugins in this marketplaces. Its license is MIT. We checked commit ccc6c5c623a4. It's one of 143 listings in the Design category on GrokStacks.
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scenario-labs/skills FAQ
How do I install scenario-labs/skills in Grok Build?
Run grok plugin install scenario-labs/skills --trust. We install-checked this command in Grok Build. We install this repo directly: Grok Build 1.0.62 can't install it through its own marketplace file. This repo's marketplace has 22 plugins; we checked 01.-getting-started. Install another the same way: grok plugin install <name>@scenario-labs/skills --trust (names under 'What it contains'). Then start a new Grok session, or press r in /plugins, to load it. Grok names it skills-541f3a2b (after its install folder), so that's the name to use with grok plugin uninstall.
Is scenario-labs/skills an official Grok Build plugin?
No. scenario-labs/skills is a community plugin on GitHub by scenario-labs, not in xAI's official Grok Build marketplace. We checked that it installs and what Grok loads from it, but haven't run it in a live Grok session or reviewed its code.
What does scenario-labs/skills include?
According to what Grok loaded in our install check, scenario-labs/skills includes 25 skills, 22 plugins in this marketplaces: scenario-blender-animation, scenario-blender-blockout, scenario-blender-expert, scenario-blender-geometry-nodes, scenario-blender-grease-pencil, scenario-blender-hair….
Details
- Type
- Plugin
- Category
- Design
- Source
- Community Claude Code plugin, installs in Grok
- License
- MIT
- Author
- scenario-labs
- Keywords
- 3d-generation, agent-skills, blender, claude-code, claude-skills, codex, game-assets, game-development, gamedev, generative-ai, image-generation, maya
- Source repo
- https://github.com/scenario-labs/skills
- Checked commit
ccc6c5c623a4- Homepage
- https://www.skills.sh/scenario-labs/skills
- Checked by GrokStacks
- Install-checked in Grok Build on Oct 18, 2026; not run in a live session
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Markdown
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<a href="https://grokstacks.com/p/scenario-labs-skills/" style="display:block;max-width:380px;box-sizing:border-box;padding:14px 16px;border:1px solid #2a2e3c;border-radius:12px;background:#0a0b0f;color:#e8eaf0;font:14px/1.45 -apple-system,Segoe UI,Roboto,Helvetica,Arial,sans-serif;text-decoration:none"><span style="display:block;font-size:16px;font-weight:700;color:#e8eaf0">scenario-labs/skills</span><span style="display:block;margin:2px 0 8px;font-size:12px;color:#9aa0b1">Community plugin for Grok Build · 25 skills, 22 plugins in this marketplaces</span><span style="display:block;margin:0 0 10px;color:#c9cdd8">Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before…</span><span style="font-size:12px;font-weight:600;color:#7c9cff">View on GrokStacks →</span></a>Markdown summary
**[scenario-labs/skills on GrokStacks](https://grokstacks.com/p/scenario-labs-skills/)**: Community plugin for Grok Build with 25 skills, 22 plugins in this marketplaces. Install: `grok plugin install scenario-labs/skills --trust`More on badges, embeds and keeping your listing up to date: GrokStacks for plugin authors.
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