Universal Modder plugin for Grok Build

Community Claude Code plugin, installs in GrokPluginSecurityNeeds API key

Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos.

How to install Universal Modder in Grok Build

grok plugin install rehan-remade/universal-modder --trust
✓ Install-checked in Grok Buildchecked Oct 18, 2026

Needs your own API key or sign-in to work fully. We check that it installs and loads, not your account.

Review before you trust it. --trust lets this plugin's hooks, MCP servers and scripts run code on your computer. It's a community repo that neither xAI nor GrokStacks has reviewed, so read its code first.

We install this repo directly: Grok Build 1.0.62 can't install it through its own marketplace file. Then start a new Grok session, or press r in /plugins, to load it.

Command format: Grok Build's plugin guide

Needs an API key. Its MCP server reads FAL_KEY from your environment. Set it in your shell before you start Grok (for example export FAL_KEY=…), or the server starts without credentials.

What we checked: on Oct 18, 2026 it installed with grok 1.0.62 and Grok found 12 skills, 1 subagent. That's an install check only: we haven't run it in a live Grok session.

What it contains

Skills (12)

  • asset-pipeline — Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures,
  • fal-assets — Generate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fal api`. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames, pixel art, seamless textures, PBR mate
  • game-automation — Launch, see and drive a real game so an agent can test its own mods. Covers launching via Steam or the exe, windowed mode at a fixed size, screenshots of the game window (GPU-safe capture), clicking and typing into menus, holding keys, rela
  • game-recon — Figure out how a specific installed game can be modded, before writing any mod code. Covers where it's installed, the engine and version, managed vs native code, anti-cheat, loaders already present, save and config folders, and the communit
  • game-research-websearch — Research a game, engine or modding technique on the open web with archive-aware, rate-limit-safe searches — Wayback Machine/archive.today for dead forums (XeNTaX, Zenhax, old threads), GitHub code/repo search, Nexus/Steam Workshop/Thunderst
  • mashup-mods — Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Covers passthrough mods (two games running at once and exchanging state, rendering and collision), porting one game's content
  • mod-any-game — Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, ext
  • port-a-mod — Port an existing mod to a newer game version or another mod loader while keeping its behaviour, values and quirks. Typical cases are an old Forge 1.7.10 or 1.12 Minecraft mod moving to modern Fabric or NeoForge, a Skyrim LE plugin moving to
  • publish-mod — Package and release a finished game mod. Covers the pre-release lint (no game files, decompiled code or leaked keys), README and install steps, credits and AI disclosure, versioning, where to upload (Nexus Mods, Steam Workshop, Thunderstore
  • reverse-engineering — Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file f
  • share-field-notes — Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts, verification, gotchas). Use before starting work
  • showcase-video — Record and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube. Records the game window with only the game's own audio, picks moments from contact sheets, and edits with one-line animated titles,

Subagents (3)

  • universal-modder:mod-game-worker — Game-side worker for a modding project, run by mod-orchestrator. It is the only agent that touches the running game. It builds and deploys the mod, launches the game, probes and measures in the real g
  • universal-modder:mod-offline-worker — Offline worker for a modding project, run by mod-orchestrator. It never touches the running game. It studies references (the game's SDK and data files, object dumps, decompiled code, community mods, s
  • universal-modder:mod-orchestrator — Supervisor for a game-modding project. Use to start or continue a mod for any game. It plans the work, runs one game worker (mod-game-worker) and one offline worker (mod-offline-worker), answers their

MCP servers (1)

  • fal — http server

Hooks (1)

  • hooks — SessionStart

About this listing

Universal Modder is a community plugin on GitHub by rehan-remade, written as a Claude Code plugin that Grok Build installs. We install-checked it in Grok; we haven't run it in a live session or reviewed its code. When we installed it, Grok found 12 skills, 3 subagents, 1 MCP server, 1 hook. Its license is MIT. We checked commit 6a8865ae171b. It's one of 79 listings in the Security category on GrokStacks. It also appears in best Grok Build plugins for testing.

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Universal Modder FAQ

How do I install Universal Modder in Grok Build?

Run grok plugin install rehan-remade/universal-modder --trust. We install-checked this command in Grok Build. We install this repo directly: Grok Build 1.0.62 can't install it through its own marketplace file. Then start a new Grok session, or press r in /plugins, to load it.

Is Universal Modder an official Grok Build plugin?

No. Universal Modder is a community plugin on GitHub by rehan-remade, not in xAI's official Grok Build marketplace. We checked that it installs and what Grok loads from it, but haven't run it in a live Grok session or reviewed its code.

What does Universal Modder include?

According to what Grok loaded in our install check, Universal Modder includes 12 skills, 3 subagents, 1 MCP server, 1 hook: asset-pipeline, fal-assets, game-automation, game-recon, game-research-websearch, mashup-mods….

Details

Type
Plugin
Category
Security
Source
Community Claude Code plugin, installs in Grok
License
MIT
Author
rehan-remade
Keywords
age-of-empires, claude-code, claude-code-plugin, fal, game-assets, game-modding, mcp, modding, reverse-engineering, tmodloader
Source repo
https://github.com/rehan-remade/universal-modder
Checked commit
6a8865ae171b
Checked by GrokStacks
Install-checked in Grok Build on Oct 18, 2026; not run in a live session

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Listed on GrokStacks

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<a href="https://grokstacks.com/p/universal-modder/" style="display:block;max-width:380px;box-sizing:border-box;padding:14px 16px;border:1px solid #2a2e3c;border-radius:12px;background:#0a0b0f;color:#e8eaf0;font:14px/1.45 -apple-system,Segoe UI,Roboto,Helvetica,Arial,sans-serif;text-decoration:none"><span style="display:block;font-size:16px;font-weight:700;color:#e8eaf0">Universal Modder</span><span style="display:block;margin:2px 0 8px;font-size:12px;color:#9aa0b1">Community plugin for Grok Build · 12 skills, 3 subagents, 1 MCP server, 1 hook</span><span style="display:block;margin:0 0 10px;color:#c9cdd8">Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon…</span><span style="font-size:12px;font-weight:600;color:#7c9cff">View on GrokStacks →</span></a>

Markdown summary

**[Universal Modder on GrokStacks](https://grokstacks.com/p/universal-modder/)**: Community plugin for Grok Build with 12 skills, 3 subagents, 1 MCP server, 1 hook. Install: `grok plugin install rehan-remade/universal-modder --trust`

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